260 MiniApps (List)

  Acceleration    Intersect: Plane/Sphere  
  Acos    Intersect: Sphere/Sphere  
  Acosh    Intersect: Two 2-D Triangles  
  Aerobic Points Earned    Intersect: Two 3-D Triangles  
  Alternate Bases    Inverse  
  Amdahl's Law    InvMod  
  Antilog    IRA  
  Area Brick    IRand  
  Area Circle    IRA Profile  
  Area Circular Segment    Kelvin  
  Area Cone    Kinetic Energy  
  Area Cube    LCM  
  Area Cylinder    Leap Year  
  Area Ellipse    Line  
  Area Frustum    Line (3-D)  
  Area Lune    Linear Equation  
  Area Oblate Spheroid    Line Point  
  Area Parallelogram    Ln  
  Area Prolate Spheroid    Ln1p  
  Area Pyramid    Log  
  Area Rectangle    Log2  
  Area Regular Polygon    Lucas  
  Area Spherical Cap    Math 101  
  Area Spherical Cap2    Matrix Copy  
  Area Sphere    Matrix Delete  
  Area Spherical Polygon    Matrix Determinant  
  Area Spherical Triangle    Matrix Inverse  
  Area Square    Matrix InvMod  
  Area Triangle    Matrix Multiply  
  Area Triangle2    Matrix Multiply (Ids)  
  Area Triangle3    Matrix Save  
  Arithmetic Last    Matrix Show  
  Arithmetic Sum    Matrix Transpose  
  Asin    Matrix Vector Multiply  
  Asinh    Mid Point  
  Atan    Mid Point (3-D)  
  Atan2    Mileage  
  Atanh    Mod  
  Base    Momentum  
  Bill Split    Mortgage  
  Binary    Nominal Rate  
  Binomial    Normalize  
  Binomial Coefficients    Normalize-2  
  Binomial: Cumulative Prob    Normalize-3  
  Binomial Probability    Octal  
  Bit Count    Ohm's Law  
  Body Mass Index (BMI)    Payoff Strategy  
  Calendar    Pendulum Period  
  Calories Burned    Permutations  
  Capacitance    Plane2  
  Capacitance (Electrical)    Plane Equations  
  Cartesian    Plane Line  
  Celsius    Plane Point  
  Centigrade    Plane Point 2  
  Circle3    Plane Point 3  
  Circumference Circle    Polar  
  Circumference Ellipse    Potential Energy  
  Coin Flip    Power  
  Colors    Present Value  
  Combinations    Price Per  
  Complex Add    Product  
  Complex Division    Pythagorean  
  Complex Exp    Quadratic Equation  
  Complex Ln    Quadrature  
  Complex Multiply    Quartic Equation  
  Complex Power    Race Pace  
  Complex Power2    Race Time  
  Complex Roots    Radians  
  Complex Sqrt    Rand  
  Cos    Rankine  
  Cosh    Rates  
  Cross Product    Rates2  
  Cube Root    Ratios  
  Cubic Equation    Refinance  
  Date/Timer    Regular Polygon  
  Day-of-Week    Regular Polygon2  
  Day-of-Year    Resistance  
  Day-of-Year2    RGB Display  
  Days Away    Rock-Paper-Scissors  
  Days Between    Rock-Spock  
  Days Since    Roots  
  Days Til    Sin  
  Degrees    Sinh  
  Density    Solver  
  Dice Toss    Sphere4  
  Distance    Square Root (Sqrt)  
  Distance Point-Line    Statistics  
  Distance Point-Plane    Sum  
  Dot Product    Sum Cubed  
  Dot Product 3-D    Sum Inverses  
  Dot Product (Ids)    Sum Inverses Cubed  
  Easter Date    Sum Inverses Squared  
  Effective Rate    SumKxK  
  Electrostatic Force    Summation  
  E = mc²    Sum-N-Cubed  
  Erf    Sum-N-Squared  
  Erfc    Sum-of-Powers  
  Exp    Sum Squared  
  Exp - 1    Tan  
  Factor    Tangent Circle  
  Factorial    Tanh  
  Fahrenheit    Three Doors  
  Fibonacci    Tip  
  Fitness Tests    Trig 101  
  Force    Trig 102  
  Free Fall    Unknowns  
  Future Value    Vector Copy  
  GCD    Vector Delete  
  Geometric Last    Vector Dot Product  
  Geometric Mean    Vector Matrix Multiply  
  Geometric Sum    Vector Normalize  
  Gravitational Force    Vector Save  
  G-Series    Vector Show  
  Harmonic Mean    Vector Sort  
  Heart Rate    Vector Transpose  
  Heat Index    Volume Brick  
  Hex    Volume Cone  
  Hill Cipher    Volume Cube  
  Holiday    Volume Cylinder  
  Horizon    Volume Frustum  
  Horizon2    Volume Oblate Spheroid  
  HSV-to-RGB    Volume Parallelepiped  
  Integrate    Volume Prolate Spheroid  
  Intersect: Circle/Circle    Volume Pyramid  
  Intersect: Circle/Line    Volume Spherical Cap  
  Intersect: Line/Line    Volume Spherical Cap2  
  Intersect: Line/Plane    Volume Sphere  
  Intersect: Line/Sphere    WindChill  
  Intersect: Line/Triangle    Work  
  Intersect: Plane/Plane    Y = mx+b  
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